import QtQuick 1.1
import VPlay 1.0
import Box2D 1.0

EntityBase {
    id: entity
    entityType: "wall"

    height: 999999999

    BoxCollider {
        id: boxCollider
        bodyType: Body.Static
        // the size of the collider is the same as the one from entity by default
    }

    Rectangle {
        anchors.fill: parent

        color: "green"
        // this could be set to true for debugging
        visible: true
    }

}
